Consumer / Bunny & Clyde


LULU

LuLu was developed in association with luxury furniture company Bunny & Clyde for the MSc Industrial Design Engineering Thesis at the University of Twente.


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From ideation to realisation


The LuLu project was devleped from conception through the entire design process to deliver a product ready for market.

Concept
Development
Challenging the consumption of fast furniture
Applied
Research
Studying the history and philosophy of fast furniture
Ideation
Developing viable solutions to challenge the consumption of fast furniture
Development
Client consultation to screen ideas and develop the most
viable
Prototyping
Creating high-fidelity prototypes to
determine the product's feasibility
Evaluation
Implementing interactive consumer evaluation activities to determine efficacy


Design driven sustainability through retention and repurposing


LuLu is for the Nomadic Generation. The growing nomadic generation choose to rent, rather than purchase accommodation and often favour disposable furniture as it facilitates this lifestyle. LuLu was specifically designed to challenge the consumption of fast, disposable furniture.

Science, technology, and society


Examining the creation, development, and consequences of fast furniture in historical, cultural, and social contexts revealed valuable insights into the consumer's motivation to purchase and dispose of fast furniture.


Consumers and the Environment
Consumers primarily experience satisfaction through the acquisition, possession, and consumption, of products, the opportunity to address the remaining variables of disposition, satisfaction with repair services, and satisfaction with do-it-yourself repairs, is evident. Introducing satisfaction into these stages will encourage engagement. The furniture should facilitate restoration in a satisfactory manner. This may be achieved through conversion. Should the consumer deem the activity achievable and worthy of investment via time and labor, the consumer will engage in the activity.

Consumers and Well-Being
Given consumer’s behavior as described by Bauman’s Society of Consumer’s, the simple desire-fulfilment theory best describes the action of the fast-furniture consumer. Should an alternative to fast furniture consumption be presented that does not fulfil the consumers simple desires, it will be rejected. The proposal must primarily address the consumer’s desires with the objective values of sustainability intrinsically embedded in the solution.

Building Identity
Flat pack products are generally designed for one mode of assembly which is not open to creative interpretation. This obstructs the appropriation stage of domestication. Consumers often succumb to purchasing decorative accents such as cushions and table matts, to appropriate their furniture. Inscribing a profile of a consumer which is capable of creatively introducing the object into their lives will facilitate identity building and appropriation.
modularity

Fighting Fast Furniture


The rapid increase in the production of low-quality fast furniture is contributing to illegal deforestation, the eradication of habitats for wildlife, and the disruption of indigenous communities. As humans venture deeper into ecosystems to exploit natural resources, the likelihood of virus spillover events occurring, such as COVID-19, increases. Fast furniture has negatively influenced the consumer’s perception of the value of furniture. It's designs frequently feature fashion trends which encourage replacement, while the poor quality of the fast furniture inhibits effective recycling or refurbishing.

LuLu moves with you


LuLu's modularity ensures the units are easy to move, while LuLu's versatility ensures the units can adapt to various accommodation types and sizes. These characteristics encourage the owner to retain and repurpose LuLu when moving accommodation.

modularity

LuLu's unique joining method doesn't require any tools

backlight
backlight

Additive Manufacturing allows for customisation with minimal material and transport waste 

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